{"id":90512,"date":"2016-04-12T11:55:34","date_gmt":"2016-04-12T11:55:34","guid":{"rendered":"http:\/\/6toplists.com\/?p=90512"},"modified":"2016-04-12T11:59:54","modified_gmt":"2016-04-12T11:59:54","slug":"5-sinister-tactics-to-make-you-addicted-to-games","status":"publish","type":"post","link":"https:\/\/6toplists.com\/?p=90512","title":{"rendered":"5 Sinister Tactics to Make you addicted to games"},"content":{"rendered":"<p class=\"formatted-entry-p\">From time to time you hear of <a href=\"http:\/\/www.mirror.co.uk\/news\/world-news\/tragedy-computer-gamer-dies-after-5263046\" target=\"_blank\">some fellow which died<\/a> in front of the screen playing World of Warcraft. Recently those started to <strong>die while playing Candy Crush<\/strong>. Do you realize that? All the little ladies from the selling points in the country are in danger.<\/p>\n<p><strong>[CustomTables]<\/strong><\/p>\n<p>Sure , the games aren\u2019t meth made by Walter White. Those who died during the game <strong>had some other health problems<\/strong> but at least half of those which read this article now know a game addict and it appears that recently, gaming dependency is recognized officially and studied by psychologists.<\/p>\n<p>The question is: There is somehow the chance that these <strong>games are intentionally made in such a way<\/strong> that you are made to play in a compulsive manner even you aren\u2019t pleased by it? The answer is YES, a big one. And the methods that they are using are fairly sinister. You won\u2019t believe the way they are create for the sole purpose to <strong>make us spend more and more time<\/strong> in front of the PC only to get that rare loot, finish that epic mission or whatever the heck you\u2019d like to do. I\u2019m one of you as well so let\u2019s see 5 of them.<\/p>\n<hr \/>\n<h2>5. They put you in a Skinner box<\/h2>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignright wp-image-90516 size-medium\" title=\"Funny skinner box art\" src=\"http:\/\/6toplists.com\/wp-content\/uploads\/2016\/04\/skinner-box-300x169.jpg\" alt=\"game addictions\" width=\"300\" height=\"169\" srcset=\"https:\/\/6toplists.com\/wp-content\/uploads\/2016\/04\/skinner-box-300x169.jpg 300w, https:\/\/6toplists.com\/wp-content\/uploads\/2016\/04\/skinner-box-768x432.jpg 768w, https:\/\/6toplists.com\/wp-content\/uploads\/2016\/04\/skinner-box-1024x576.jpg 1024w, https:\/\/6toplists.com\/wp-content\/uploads\/2016\/04\/skinner-box-250x141.jpg 250w, https:\/\/6toplists.com\/wp-content\/uploads\/2016\/04\/skinner-box-510x287.jpg 510w, https:\/\/6toplists.com\/wp-content\/uploads\/2016\/04\/skinner-box.jpg 1280w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/p>\n<p class=\"formatted-entry-p\">What\u2019s the purpose to sweeten the truth? No matter how I say it it\u2019s still shitty. A Microsoft employee with a <strong>PHD in behavior sciences<\/strong>, having its purpose to create and study the games he wrote in an article, quote: \u201c <em>Every step is a time arrangement, activity and reward, and there are an infinity of ways in which these elements can be combined to obtain the pattern of activity the player desires.<\/em>\u201d<\/p>\n<p>1<sup>st<\/sup> observation is that the previous quote doesn\u2019t contain the words: fun, delight or happiness. This is not his problem, <strong>he is more of like the pattern of activity<\/strong> the player desires. His theories are based on the observation labor made by <a href=\"https:\/\/en.wikipedia.org\/wiki\/B._F._Skinner\" target=\"_blank\">B. F. Skinner<\/a> who discovered that you can control the behavior of the animals, training them, using a series of impulses and rewards.<\/p>\n<p>He also invented the famous Skinner Box, a cage in which there is a fucking rat who <strong>has to press a crank to obtain some food<\/strong>. Which is the problem? The games aren\u2019t what they used to be. In the old times, when those were making a game you could buy it as it was and nobody was preoccupied of how much time you would have to spend in front of their game.<\/p>\n<div id=\"quote_shortcode\" class=\"sixtop-post-quote post-quote-right\" >\n<div class=\"quote-sign-box hidden-on-desktop\"><\/div>\n<p>        &ldquo; They needed to change the game rules &rdquo;<\/p>\n<div id=\"quote_shortcode_after\">\n        <\/div>\n<\/p><\/div>\n<p>Having considered that all the money that could be obtained were already given, their only concern was for you to <strong>like the game enough to buy the next one<\/strong>. Meanwhile, the game industry has passed slowly towards a financial pattern based on subscriptions and payments during the game. <a href=\"http:\/\/www.mmogames.com\/\" target=\"_blank\">MMO\u2019s on the market<\/a> are created with the sole purpose to make you play till you get blabbered.<\/p>\n<p>The problem is that is no way that they can create a story so complicated and with so many levels that you can\u2019t finish it unless you play thousands of hours. So <strong>they needed to change the game rules<\/strong> in such a manner the players to repeat themselves, the same actions, no matter if they liked it or not.<\/p>\n<p>There comes the Skinner Box in action. It\u2019s an important issue, discussed for a long time. Some of them consider the Skinner methods of designing the game are a form of human exploit. The issue is that not the games itself are fun, but they are made in such a manner that <strong>you play even if you are bored using of rewards<\/strong> carefully planned. Maybe you ask yourself as well how is it possible that a system like this is working having considering that these rewards aren\u2019t fucking real, only virtually, <strong>they have no value in real life<\/strong>. This is cause :<\/p>\n<p><iframe loading=\"lazy\" title=\"Designed to Addict: The Skinner Box \u27a3 RagnarRox\" width=\"625\" height=\"352\" src=\"https:\/\/www.youtube.com\/embed\/G05_icgcrOs?feature=oembed&#038;wmode=opaque\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/p>\n<hr \/>\n<h2>4. The virtual little swords count<\/h2>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignright wp-image-90531 size-medium\" title=\"Gamer plays at front of the TV\" src=\"http:\/\/6toplists.com\/wp-content\/uploads\/2016\/04\/jeux-video-m-300x169.jpg\" alt=\"game addiction toplist\" width=\"300\" height=\"169\" srcset=\"https:\/\/6toplists.com\/wp-content\/uploads\/2016\/04\/jeux-video-m-300x169.jpg 300w, https:\/\/6toplists.com\/wp-content\/uploads\/2016\/04\/jeux-video-m-250x141.jpg 250w, https:\/\/6toplists.com\/wp-content\/uploads\/2016\/04\/jeux-video-m-510x287.jpg 510w, https:\/\/6toplists.com\/wp-content\/uploads\/2016\/04\/jeux-video-m.jpg 720w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/p>\n<p class=\"formatted-entry-p\">Most of the new games are basing on this factor. <strong>Your brain perceives the virtual goods as being real<\/strong>. Cause they are. May seem hard to believe but it\u2019s true. If it requires time and skill for obtaining something, then that something will get value no matter the cost.<\/p>\n<p>It has no importance if the object is made out of meat, diamonds or virtual making South Korea to treat the virtual goods as being real goods under the same laws and obligations. In the present moment the overall <strong>value of virtual goods had exceeded $5.000.000.000<\/strong> and shouldn\u2019t surprise us.<\/p>\n<p>People spend huge amounts of gold and diamonds for the simple fact that the shine cute under the sun. Even if they haven\u2019t any practical use. An armor from a virtual game can be as beautiful and shiny, and over that fact it even protects you from the orcs. In both ways you are paying for an idea. Ok, and what\u2019s the problem? Of course <a href=\"http:\/\/6toplists.com\/category\/videogames\/\" target=\"_blank\">most of the games<\/a> that appeared in the last 25 years <strong>have virtual objects which can be collected<\/strong> in some parts of the game.<\/p>\n<div class=\"related-article_box related-article-right\">\n<div class=\"related-art-title\">Related<\/div>\n<div id=\"thumbnail_box\" style=\"background-image: url(https:\/\/6toplists.com\/wp-content\/uploads\/2016\/02\/cover4.jpg);\"><a href=http:\/\/6toplists.com\/highest-grossing-games-of-all-time\/ class=\"related_a\"><\/p>\n<div id=\"thumbnail_box_top\"><\/div>\n<div id=\"thumbnail_box_bottom\">\n<div id=\"thumbnail_box_bottom_text\"><span style=\"color: white;\">Read article: <\/span><br \/><span class=\"related_span\" >Highest Grossing Games of all time<\/span><\/a><\/div>\n<\/div>\n<\/div>\n<\/div>\n<p>There\u2019s nothing new or bad in this. The problem is that cause of the fact that gamers consider the objects real and valuable, the games that create dependency make you look endlessly such objects even if they haven\u2019t not actual <strong>relation with the purpose of the game<\/strong>. The <a href=\"https:\/\/en.wikipedia.org\/wiki\/List_of_video_game_developers\" target=\"_blank\">game developers<\/a> are taking advantage intentionally from our instincts of gatherer, those developed on the course of hundred thousand years.<\/p>\n<p>It is about the instincts that are making you collect something only to collect something. If you have the curiosity to read some statements of the game addicts you would quickly find examples of guys even if they had a nice girlfriend or wife besides them in bed <strong>they more likely preferred to collect virtual little swords<\/strong> until the gals were tired of waiting and they dumped them in the end. As like the guy from Microsoft said that the developers know that they use those elements as granules from China. And this is the whole idea.<\/p>\n<p>https:\/\/www.youtube.com\/watch?v=0in4_9o10jM<\/p>\n<hr \/>\n<h2>3. They make you press the button<\/h2>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignright wp-image-90526 size-medium\" title=\"Press the button as many times as possible\" src=\"http:\/\/6toplists.com\/wp-content\/uploads\/2016\/04\/videogames759-300x167.jpg\" alt=\"addicted to games\" width=\"300\" height=\"167\" srcset=\"https:\/\/6toplists.com\/wp-content\/uploads\/2016\/04\/videogames759-300x167.jpg 300w, https:\/\/6toplists.com\/wp-content\/uploads\/2016\/04\/videogames759-250x139.jpg 250w, https:\/\/6toplists.com\/wp-content\/uploads\/2016\/04\/videogames759-510x284.jpg 510w, https:\/\/6toplists.com\/wp-content\/uploads\/2016\/04\/videogames759.jpg 759w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/p>\n<p class=\"formatted-entry-p\">Imagine yourself the rat in the box or to sweeten the situation imagine yourself an adorable hamster in the box. The sole purpose is to make the hamster <strong>press the crank the many times as it is possible<\/strong>. How would you do that? If he gets granules every time he presses the crank he will relax pretty soon getting used with the idea that every time that he gets hungry<strong> all it has to do is to press the fucking crank<\/strong>.<\/p>\n<p>If you really want to make him an addict of pressing the button you have to give him food in a random way on various presses of the crank, not knowing when <strong>the pressing will result in food or not<\/strong>. In this way the hamster will press furiously on the button, forgetting the hamster lady that is standing next to him. It is scientifically proven.<\/p>\n<p>It\u2019s called the reward tactics with variant rapport and in the <a href=\"https:\/\/en.wikipedia.org\/wiki\/Operant_conditioning_chamber\" target=\"_blank\">Skinner boxes<\/a> world it is the reason why lotsa <strong>enemies are dropping valorous objects<\/strong> completely random in World of Warcraft. The same principle it is used on the slots machines. You can\u2019t end now cause the next one could be the winning ticket, or the one following the next, or the one after the after one.<\/p>\n<div id=\"quote_shortcode\" class=\"sixtop-post-quote post-quote-right\" >\n<div class=\"quote-sign-box hidden-on-desktop\"><\/div>\n<p>        &ldquo; Press the crank the many times as it is possible &rdquo;<\/p>\n<div id=\"quote_shortcode_after\">\n        <\/div>\n<\/p><\/div>\n<p>The <a href=\"http:\/\/www.mmogames.com\/game\/zt-online-2\/\" target=\"_blank\">ZT Online<\/a>, the China made MMO it is one of the most sinister ways of implementing the method. <strong>The game is full of treasure boxes<\/strong> which contain or not a fucking treasure. You must have a key to open them up in order to see that. But how you will find the keys? <strong>You buy them with real money of course<\/strong>. Straight slot machines. But wait, this is not all. ZT online takes the sinister tactics to another level cause it\u2019s offering a special object at the end of every day to the player that opened the most crates.<\/p>\n<p>Besides the classic addiction of slot machines it makes you <strong>enter the competition with all the rest of the players<\/strong>. It is a forming process, small rewards step by step. Let\u2019s say you wanna have a <a href=\"http:\/\/wowwiki.wikia.com\/wiki\/Tier_10\" target=\"_blank\">Tier 10<\/a> from World of Warcraft. For this you will need 5 different pieces. To have the complete set <strong>you need 400 more Frost Emblems<\/strong> which you can collect 2 by 2 from different enemies.<\/p>\n<p>Then you have to actualize every piece of armor with Marks of Sanctification. After that you need the Heroic Marks of Sanctification. To have all these <strong>you have to play the same missions again<\/strong> and again making the mouse click days in a row till no fucking end. In this point you can\u2019t even say that it is a game. It\u2019s like scratching a swelling with to end to your action. And it\u2019s not all.<\/p>\n<p><iframe loading=\"lazy\" title=\"10 Most Expensive Virtual Items Ever Sold\" width=\"625\" height=\"352\" src=\"https:\/\/www.youtube.com\/embed\/VUNRl3kAATk?feature=oembed&#038;wmode=opaque\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/p>\n<hr \/>\n<h2>2. How they make you press that button endlessly<\/h2>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignright wp-image-90551 size-medium\" title=\"Games with long term objective makes you more addicted\" src=\"http:\/\/6toplists.com\/wp-content\/uploads\/2016\/04\/sevencore-300x169.jpg\" alt=\"game addiction toplist\" width=\"300\" height=\"169\" srcset=\"https:\/\/6toplists.com\/wp-content\/uploads\/2016\/04\/sevencore-300x169.jpg 300w, https:\/\/6toplists.com\/wp-content\/uploads\/2016\/04\/sevencore-250x141.jpg 250w, https:\/\/6toplists.com\/wp-content\/uploads\/2016\/04\/sevencore.jpg 500w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/p>\n<p class=\"formatted-entry-p\">The difference between the hamster and a man is the fact that <strong>the man can procure himself something to eat<\/strong> and from other sources.<\/p>\n<p>If a game is just one with random boxes at some point people renounce the game and searches another game. Probably similar. <strong>You need objectives on a long term<\/strong> that makes you continue the game and the game creators are aware of that. Here\u2019s some of their techniques:<\/p>\n<ol>\n<li><strong>A Glorious beginning<\/strong> \u2013 In the 1<sup>st<\/sup> stage of the game the rewards are endlessly, the hose is at its maximum peak, practically a river but while you advance in the game <strong>the rewards become more and more hard to get<\/strong>. That\u2019s why is much harder to get to the <a href=\"http:\/\/6toplists.com\/top-6-best-top-laners-in-league-of-legends\/\" target=\"_blank\">next level in MMO\u2019s<\/a>. Once the player lived the advance experience right at the beginning of the game, the pleasure to advance in the future would be even greater. It appears that the <strong>players will be more and more passionate<\/strong> about the game while they are close to a new level.<\/li>\n<li><strong>Don\u2019t stop<\/strong>&#8211; Eliminate the occasions to stop. The simplest method to not exit the freaking game is to <strong>make you lose the whole progress of the game<\/strong> till that point. But this is a little bit frustrating so that a newer solution is to make exactly backwards, meaning a so short level is like eating a chips. In the <a href=\"https:\/\/www.youtube.com\/watch?v=4kvT0dywaF8\" target=\"_blank\">Super Mario Bros<\/a>, a level is so short that is less likely you\u2019d wanna play the next one as well.\n<div class=\"related-article_box related-article-right\">\n<div class=\"related-art-title\">Related<\/div>\n<div id=\"thumbnail_box\" style=\"background-image: url(https:\/\/6toplists.com\/wp-content\/uploads\/2016\/01\/cover-image-14.jpg);\"><a href=http:\/\/6toplists.com\/top-6-best-top-laners-in-league-of-legends\/ class=\"related_a\"><\/p>\n<div id=\"thumbnail_box_top\"><\/div>\n<div id=\"thumbnail_box_bottom\">\n<div id=\"thumbnail_box_bottom_text\"><span style=\"color: white;\">Read article: <\/span><br \/><span class=\"related_span\" >Top 6 Best Top Laners in League of Legends<\/span><\/a><\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/li>\n<li><strong>Play of loose<\/strong> \u2013 it is probably the most frustrating tactic. Why reward the hamster when it pushes the crank when you can punish if it doesn\u2019t push it. No? If you electrocute the hamster cause it passed 30 seconds when he last pushed the crank <strong>he will learn pretty fast to push not matter the reward<\/strong>. That\u2019s why your mom takes her crops from <a href=\"https:\/\/www.facebook.com\/FarmVille\" target=\"_blank\">Farm Ville<\/a>, cause if she doesn\u2019t they dry out. In Ultima online, your house or castle start deteriorating if you don\u2019t visit the place regularly. In Animal Crossing the city is covered in weeds and <strong>your virtual house is infested by bugs<\/strong> if you don\u2019t visit it constantly. That why cause of the most fucked up game designer made it the playing only not to lose what you earned so far. What\u2019s the problem? The question is : Would the obsessive collecting of some rewards could it be named a freaking game? Till the end what\u2019s a game? We are playing games cause there is a<strong> pleasure in gaining a set of knowledge<\/strong> even when it\u2019s about something useless. Games help at developing the brain, especially when it comes to children. It helps us test our abilities without grave consequences if we don\u2019t succeed. That\u2019s why the brain rewards us with the fun sensation when we play. For that same reason games like <a href=\"https:\/\/www.guitarhero.com\/\">Guitar Hero<\/a> isn\u2019t included in this kinda games from this article. Even if they also create a dependency it is absolutely normal to have fun, becoming much better in an activity. But the games that require you to push the button until you starve <strong>enters in a total different category<\/strong>. Their purpose is to make you continue the game even if you learned everything by letter. Even after you have nothing to gain from it. This is not fun anymore.<\/li>\n<\/ol>\n<p><iframe loading=\"lazy\" title=\"Tom Chatfield: 7 ways video games engage the brain\" width=\"625\" height=\"352\" src=\"https:\/\/www.youtube.com\/embed\/KyamsZXXF2w?feature=oembed&#038;wmode=opaque\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/p>\n<hr \/>\n<h2>1. Make you love your box<\/h2>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignright wp-image-90561 size-medium\" title=\"Ultimate gamer\" src=\"http:\/\/6toplists.com\/wp-content\/uploads\/2016\/04\/gamer-300x169.jpg\" alt=\"addicted to games\" width=\"300\" height=\"169\" srcset=\"https:\/\/6toplists.com\/wp-content\/uploads\/2016\/04\/gamer-300x169.jpg 300w, https:\/\/6toplists.com\/wp-content\/uploads\/2016\/04\/gamer-250x141.jpg 250w, https:\/\/6toplists.com\/wp-content\/uploads\/2016\/04\/gamer-510x287.jpg 510w, https:\/\/6toplists.com\/wp-content\/uploads\/2016\/04\/gamer.jpg 620w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/p>\n<p class=\"formatted-entry-p\">You can imagine what\u2019s this all about. It\u2019s the r<strong>eward in the game which attracts you more than anything<\/strong> in the world and give you still pleasure.<\/p>\n<p>This is actually the design of the game itself that attracts you. Autonomy, complexity and the ratio between <strong>effort and reward being the key words<\/strong> when it comes to a decent game.<\/p>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>[CustomTables]&#8230;<\/p>\n","protected":false},"author":106,"featured_media":90566,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1402],"tags":[],"class_list":["post-90512","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-videogames"],"_links":{"self":[{"href":"https:\/\/6toplists.com\/index.php?rest_route=\/wp\/v2\/posts\/90512","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/6toplists.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/6toplists.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/6toplists.com\/index.php?rest_route=\/wp\/v2\/users\/106"}],"replies":[{"embeddable":true,"href":"https:\/\/6toplists.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=90512"}],"version-history":[{"count":8,"href":"https:\/\/6toplists.com\/index.php?rest_route=\/wp\/v2\/posts\/90512\/revisions"}],"predecessor-version":[{"id":90606,"href":"https:\/\/6toplists.com\/index.php?rest_route=\/wp\/v2\/posts\/90512\/revisions\/90606"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/6toplists.com\/index.php?rest_route=\/wp\/v2\/media\/90566"}],"wp:attachment":[{"href":"https:\/\/6toplists.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=90512"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/6toplists.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=90512"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/6toplists.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=90512"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}